Technology Ten Commandments
- Restructure around the learner. Neither over-emphasize nor
- Build upon research results, which inform design; don’t try to
reinvent the wheel.
- Remember that technology has an intrinsic educational value beyond
helping students learn better.
- Do systematic redesign and not incremental add-ons. There is always a
tendency to just add on a few computer experiences to everything else. By
definition this costs more, is more work for faculty, and adds to the
students’ burden. An innovative approach changes rather than adding poorly
- Benchmark your plans and build upon examples of systematic redesign. Do
not automate the lecture. Find the best examples and build upon them.
- Count on Moore’s law ("What is hard today is easy
tomorrow"). For example, computer processing power and bandwidth have
- Cost is an important aspect of quality. There is no lasting quality if
there has been no attention to cost. There are more than enough examples of
expensive high quality solutions. We need more examples of inexpensive high
- Avoid pilots that linger. Design for a large scale and pilot projects
only as a prelude to scaling up. It is easy to design innovative educational
experiences that work for small groups. It is harder to address the needs of
the 1000 students taking calculus I at the large research university.
- Develop a balance between synchronous and asynchronous distributed
- There is no longer any way to do good scholarship without technology,
and there is no longer any way to teach good scholarship without technology.